![]() Story and characterisation were placed at the heart of the game right from the very beginning, with Kain turning out to be a complicated and multilayered character. One of the most magnificent bastards in video games, Kain the vampire began his undead life in the 1996 PlayStation title Blood Omen: Legacy of Kain (the game receiving the more to-the-point title of Kain the Vampire in Japan), an action-adventure game featuring RPG elements, with two-dimensional graphics and a fixed top-down camera.Īt the time of Blood Omen’s development and release, storytelling in console games was generally still emerging from its infancy (although there were of course some exceptions), from the days when the plots to so many games featuring any kind of narrative followed the basic “Defeat villain + save princess and / or world = success” formula and when characterisation carried about as much weight in the game development process as an anorexic midget.īut Blood Omen and protagonist Kain were very different beasts. And like a fool, I jumped at his offer without considering the cost. The Necromancer Mortanius offered me a chance for vengeance. “ I didn’t care if I was in Heaven or Hell – all I wanted was to kill my assassins.
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